Why did my locked color change slightly after I hit regenerate?
Locked colors keep their exact hue, chroma, and lightness. On rare occasions a tiny correction is applied if the surrounding palette pushes a swatch outside the safe display/print boundary: that's the 20-step gamut-mapping safeguard protecting it, not a bug.
Why does the same hex code look different in Live Preview vs. the swatch card?
Live Preview renders colors against different backgrounds (a dark dashboard vs. a bright editorial page), and human perception of a color genuinely shifts depending on what surrounds it. This is called simultaneous contrast: a real optical effect, not a rendering error.
My palette passes WCAG but the Quality Audit meter is still low. Why?
WCAG only measures text contrast. The Quality & APCA Audit meter also scores harmony balance, chroma consistency, and perceptual spacing between swatches, so a legally accessible palette can still score as visually unbalanced.
Can I start from a color I already have, like a logo color?
Yes. Use the Image Palette Extractor & Eyedropper to sample the exact pixel from a photo or brand asset, then lock that swatch before regenerating the rest of the palette around it.
Why doesn't the exported CMYK match what my printer produces?
Exported CMYK is a mathematical sRGB-to-CMYK conversion. Actual ink behavior depends on paper stock, press calibration, and ink batch, so always request a physical proof for color-critical print jobs (see Tab V for more on this).
Does the Image Extractor upload my photo anywhere?
No. The photo is decoded and processed entirely inside your own browser on an in-memory canvas. It is never uploaded to a server.
What's the difference between a "shade," a "tint," and a "tone"?
A tint mixes a color with white (lighter). A shade mixes a color with black (darker). A tone mixes a color with gray (more muted). The 50–900 tonal ladder generates both tints (50–400) and shades (600–900) automatically around your base swatch (500).
How many colors should my palette actually have?
3–5 for a small brand or landing page, 6–8 for a typical product UI with states (success/warning/error), and up to 12 for a full enterprise design system with data-visualization needs. Use the Scale slider to match your real project size.
CMYK Print Inks
Cyan, Magenta, Yellow, Key/Black. The subtractive 4-ink model used in offset printing presses, architectural material specifications, and physical print production.
OKLCH Color Space
A modern, perceptually uniform cylindrical color space based on human retinal cones. Built with Lightness ($L$), Chroma ($C$), and Hue ($H$).
Chroma (C) Attribute
The purity, saturation, or intensity of a color. In OKLCH, 0 is calm grayscale stone, and 0.35+ is intense, eye-catching neon.
Perceptual Lightness (L) Attribute
The perceived brightness of a color as processed by human vision, ranging from 0% (absolute black) to 100% (pure white).
Hue Angle (H) Attribute
The angular direction on the $360^\circ$ color circle specifying the tint family (red, yellow, green, cyan, blue, purple).
APCA ($L_c$) Accessibility
Advanced Perceptual Contrast Algorithm. The next-generation contrast metric for WCAG 3.0, taking font size, text weight, and dark-mode glare into account.
WCAG 2.1 Standard
Web Content Accessibility Guidelines. The global standard measuring contrast ratios (4.5:1 for AA normal text, 7:1 for AAA high-readability text).
Gamut Mapping Color Science
The smart process of adjusting colors to fit safely inside monitor and printer bounds (sRGB) without shifting their original hue.
Delta E ($\Delta E$) Metric
The mathematical distance between two colors in 3D perceptual color space. $\Delta E < 1.0$ is imperceptible; $\Delta E > 5.0$ is a clearly distinct color.
Tonal Ramp (50–900) Design System
A systematic 10-step ladder of tints and shades generated from a single parent hue to support UI states (hover, active, disabled, focus).
Geodesic Path Mathematics
The shortest smooth path between colors in curved 3D space. In OKLCH, geodesic blending prevents muddy, dull dead zones.
Design Tokens Engineering
Platform-agnostic variables that store visual design decisions (colors, typography, spacing) across web, iOS, and Android applications.
Eyedropper & Extractor Tool
A tool that inspects uploaded photos, samples individual pixels, and clusters dominant hues into a balanced design palette.
RGB & HSL Legacy Model
Red-Green-Blue and Hue-Saturation-Lightness, the older color models most software still uses. Mathematically simple, but not perceptually uniform (see the Color Science tab for why that matters).
Tint, Shade & Tone Attribute
A tint mixes a color with white (lighter). A shade mixes a color with black (darker). A tone mixes a color with gray (more muted, less saturated).
sRGB & Display P3 Gamut
Two standard ranges of colors a screen can reproduce. sRGB is the older, universally-supported range; Display P3 is a newer, wider range found on most modern phones and monitors.
K-Means Clustering Algorithm
The statistical algorithm the Image Extractor uses to group thousands of photo pixels into a handful of representative dominant colors.
Simultaneous Contrast Perception
An optical effect where the same color appears to shift in brightness or hue depending on the colors surrounding it, which is why a swatch can look different in Live Preview than on its own card.
Pantone & Spot Color Print
A pre-mixed, single ("spot") ink matched to a Pantone reference number, used when a brand needs an exact, consistent color that 4-ink CMYK process printing can only approximate.
Undertone Perception
The subtle secondary hue hiding underneath a color's dominant appearance: for example, a "white" paint with a warm undertone will look faintly yellow or pink next to a cooler white.